You built real skills playing games.
The world is finally paying for them.
They called the hours a waste. They were practice. Making the right call with no time to make it, seeing the play before it happens, keeping your head when it counts: that's the judgment AI companies are paying people for right now. You do not start from zero here. The years are already on the record, and the rank you fought for is the exact thing that makes what you produce worth more than anyone else's.
Three steps from a linked account to your first paycheck.
Link Steam, Riot, Battle.net, and the rest. We read your real rank, hours and history, with your permission. It is not a test you sit. It is a record you already earned, against opponents, over years, and it is the part nobody can fake or buy.
Keep playing the way you already play. Nothing to record, no extra software in your match: we read the demo the game already writes. When a decision worth paying for turns up in it, we come to you and ask about that one moment, and that is the part you get paid for.
Do the work, money lands in a real account powered by Apex, PEAK6's clearing and custody firm. No tokens, no points, no gift card that takes eight weeks and never shows. Instant pay the moment your work clears is on the roadmap.
Straight from the labs, paid by the hour.
No grind, no second job. Keep playing the games you already play, and what you were doing anyway becomes work a lab pays for. Ten commission types on the board, every rate labeled with where it comes from.
Go head to head against an AI agent so a lab can measure it against a real human. Every match you play is part of the human reference distribution their agent is scored against.
Play like normal, but talk through your reads out loud. Labs pay a premium for the reasoning behind the play, not just the play.
Sit down with a game you've genuinely never touched and figure it out live. Researchers need to see how a skilled human learns something new. Only your verified history proves it's actually new to you.
Robotics teams pay $25 to $35 an hour for teleoperation. Whether game skill transfers to that work is untested, and this rung isn't open yet.
Our question is whether verified gamers can become a durable part of it.
Every number below is public. What's been missing is trust: a lab can't tell a real Diamond from someone who typed “Diamond” into a form. So we check the rank against the game itself before a single job gets offered, and that's what keeps this work at the expert rates below.
posted a public “Video Games Tutor” role paying people with gaming expertise to evaluate and annotate AI.
pays skilled humans, plus bonuses, to set the baselines that measure how capable AI agents really are.
run-rate selling expert human judgment to frontier labs, with experts earning $100 to $125 an hour. The buyers are real and spending.
players' gameplay went into training a single AI model (Muse). The raw material for this is people who play.
pay humans to train robots by demonstration. Whether game skill transfers to that work is untested.
valuation for a company built on this exact idea. The thesis is funded. The neutral, player-first version is the open lane.
Verify once. It pays you four ways.
It all starts with one verified Skill Passport. From there, the same proof of what you can do works across everything below. Paid work leads. The rest stacks on top, and the data exchange comes last, only once the work is proven.
Paid like a job, because it's one.
You opt into every job, you own what you make, and you can walk away whenever you want. Backed by Evil Geniuses and PEAK6: you invoice for real work and get paid real money, with the tax paperwork handled. Paid work pays real money, never points or tokens, and nothing we add later changes that.
And a gaming copilot grounded in your verified profile, ranks, climb, schedule, and the work you qualify for. A generic chatbot knows the game. Yours will know your game.
