Evil GeniusesMeijindex
EVIL GENIUSES×PEAK6Synthetic demo
The work board

Real jobs for
what you're already great at.

Some of these job shapes are already paid in adjacent AI markets. Others are still hypotheses we're testing. Every one is directed work: you do a task, you get paid for your verified performance, and you keep what you make. Pick the missions that fit your games and your rank. The better you are, the better the work.

Prototype catalog · rates benchmarked to public market

Buying, not playing? The lab-facing page is here

Where the rates come from
$1B+
spent by labs on human data each year
$25–150
per hour, across the tiers below
12+
frontier labs buying

Verified skill is what keeps you in the expert tier that pays by the hour, instead of the commodity piecework that pays pennies.

Pilot 0 · the first paid campaign

CS2 expert sessions, in the game you already main

20–30 spots · paid hourly

One paid session, about two hours, built around the queue you already grind. You play your normal Premier or FACEIT matches with your POV and your own mic recording, then hand us the match share code so we can pull the official demo and stats. A short calibration set on our trainer anchors your mechanical baseline. Talk through your reads live if that's natural for you, or stay quiet and do it afterward in the replay review, where a coach pulls up six or eight of your decisions and you walk through what you saw, what you considered, and why you took the shot you took. Either way you're paid for the time, EG coaches score the session, and the panel includes a Major-winning former pro and coach. Your results stay private.

Expert$100+/hr

Pro or ex-pro, the anchors of the cohort

High-skilled$70/hr

FACEIT level 10 or high Premier rating, recently active

Core competitive$50/hr

Experienced and credible, building toward the top tier

Six players from the first cohort continue into a two-week coached sprint: one named weakness, one coach, a short practice plan, and a before-and-after measurement. That pays another $200 on top of the session rate.

Getting paid is boring on purpose. You onboard once through EG's contractor workspace, the same one EG already uses to pay people: tax forms handled, invoice generated for you when your session is accepted, payment against that invoice. Wages are never paid in points or credits, and there's no marketplace balance to wait on.

What you actually have to do
1
Import one file

We send a recording profile. One import, done forever. It puts your mic on its own track, so only your voice is captured.

2
Play your queue

Normal Premier or FACEIT. Hit record. If you already stream or clip, this is nothing new.

3
Paste your share code

One copy-paste from the CS2 client. We pull the official demo and line it up with your recording.

4
Book the review

Sit down with a coach and talk through your own decisions. Most players say this part is the fun part.

What we record, and what you control. The official match demo from Valve or FACEIT, your POV, your own mic, and the transcript, all tied to your verified account. Your mic only: teammates' voices are never captured unless your whole five-stack signs up and consents together. You sign a consent that says exactly who can see what before anything is captured. No public leaderboard, your identity is never sold, and the one-click delete works here the same as everywhere else on Meijindex.

Why this campaign exists: the finished pack is what we put in front of AI labs and game studios to win the paid contracts that fund every other mission on this board. You get paid either way.

The missions

Ten ways your skill gets paid.

Left column of each card is the job. Right column is why a lab writes the check, which is the question most “get paid to game” pitches quietly skip. And every rate is labeled with where it comes from: posted means a live public posting pays this today, anchored means a named buyer publicly pays these rates for this shape of work, and modeled means the demand is documented but the rate is our estimate against the posted anchors.

Beat the bot
Live match
Hiring
You do

Queue up against an AI agent and play it straight. Win or lose, every round you play is recorded as the human benchmark.

They pay because

Labs need a real human score to measure their agent against. You're the human reference score, and a lab can't fake one.

$40–100 / hr + win bonusesAny verified rank
Anchored rateMETR pays $50–100/hr + $25–150/hr bonuses for human baselines vs agents
Director's commentary
Voice + play
Hiring
You do

Play like normal, but say your reads out loud. Why you rotated, what you heard, the bluff you called. Just talk while you cook.

They pay because

The reasoning behind the play is the scarce data. Labs pay a premium for the 'why,' not just the input log.

$50–125 / hrSkilled and up
Anchored rateHandshake pays experts $100–125/hr for reasoning traces; gaming version bounded below it
First contact
Blind run
Not open yet
You do

Get handed a game you have genuinely never played and figure it out on camera. No prep, no guides, just you learning live.

They pay because

Researchers need to watch a skilled human meet something new. Your verified history is the only proof the game is actually new to you.

$30–60 / hrVerified newcomer
Modeled rateDemand documented (OpenAI VPT, DeepMind SIMA bought demos); no public rate, modeled between commodity and eval tiers
Edge-case runs
On request
Not open yet
You do

A lab wants a specific moment: a 1vN clutch, a comeback from a lost position, a weird bug handled cleanly. You go make it happen.

They pay because

The rare situations are exactly what models fail on and what generic footage never captures. Commissioned collection fills the gaps.

$40–90 / hrSkilled and up
Modeled rateDirected-collection demand is how Scale/Surge built $1B+ businesses; game-specific rate modeled, no public comp
Learning curve
Ongoing
Not open yet
You do

Pick up a new game and log your climb over a few weeks. Same you, from first day to competent. Small stipend the whole way.

They pay because

How a human actually acquires a skill is a live research question. It's impossible to capture without a verified, persistent identity.

Weekly stipendAny verified rank
Modeled rateResearch-participant model; no lab has publicly priced longitudinal skill studies
Simon says
Paired
Not open yet
You do

Team up with another player. One of you calls the shots in plain language, the other executes. Then you swap.

They pay because

This maps natural language straight to in-game action, the core of teaching an agent to follow instructions. It's how DeepMind's SIMA was trained.

$30–60 / hrAny verified rank
Modeled rateSIMA proved the demand (this is how it was trained); contractor rates were never public, so ours is modeled
Red-team the AI
Bounty
Not open yet
You do

Try to break a studio's AI opponent or bot. Find the exploit, expose the dumb behavior, document how you did it.

They pay because

Studios shipping AI need to know how it fails before players do. Expert adversarial testing is worth real bounties.

$50–100 / hr + bountiesExpert
Modeled rateAI red-team gigs are real and paid; the game-AI rate is modeled from the expert-eval tier, no public comp
Taste test
Judgment
Hiring
You do

Play through AI-generated levels and mechanics and call it: fun or not, fair or broken, ship it or scrap it. Your gut is the product.

They pay because

This is the job xAI posted at $45 to $100 an hour. Expert taste is what teaches a model what 'good' feels like.

$45–100 / hrDesign-literate
Posted ratexAI's 'Video Games Tutor' posting (2025) pays exactly this
Golden run
Expert demo
Not open yet
You do

Show the model how it's done. Clean demonstrations from a top player, the reference other AIs try to imitate.

They pay because

Expert demonstrations carry a big premium for imitation learning, and pro-level gameplay has no public price yet. We haven't found a public rate for pro-tier demonstration, so ours is modeled until a real deal sets one.

$75–150 / hrPro / EG-caliber
Modeled ratePro gameplay has no public price; modeled above the posted $100–125 expert anchor, capped until a real deal sets it
Hands on the robot
Robotics
Opening
You do

Pilot real machines through a headset and controller.

They pay because

Tesla and Figure pay $25 to $35 an hour for teleoperation. Whether game skill transfers to it is untested, and we are not claiming it does.

$25–35 / hrCoordination
Posted rateTesla lists Optimus operators at $25.25–34.50/hr; Figure at $25–35/hr
In your games

What they'd actually ask you to do.

The ten job types above, aimed at games you already play. Each one is a real task a lab or robotics team would commission, and the reason they pay for it.

CS2Tactical FPS
You'd be asked to

Clutch a 1vN and talk through every read, or run pure aim-and-reaction sets on command.

Why a lab pays

Split-second tactical decisions under pressure, plus a human reaction baseline that FPS agents get measured against.

ValorantTactical FPS
You'd be asked to

Execute a site take with full utility, then narrate how you read and adapt mid-round.

Why a lab pays

Multi-agent coordination and decision-making with incomplete information, the hard part of any team agent.

Rocket LeaguePhysics sport
You'd be asked to

Aerial saves, 50/50s, and recoveries, tagged frame by frame with your inputs.

Why a lab pays

Physics intuition and 3D control. We would want to test this against robotics work rather than assume it carries.

MinecraftOpen-world
You'd be asked to

Get to diamonds from a fresh spawn, thinking out loud the whole way.

Why a lab pays

Long-horizon planning and tool use. The canonical benchmark agent labs already train on (see OpenAI's VPT).

RobloxUGC / varied
You'd be asked to

Drop into an experience you have genuinely never played and figure it out live.

Why a lab pays

Generalization: how a skilled human learns a brand-new task and interface from scratch. Your history proves it's new to you.

FortniteBuild shooter
You'd be asked to

Build-battle a bot, then explain your rotations and resource calls.

Why a lab pays

Real-time construction and adaptation, planning and building while you fight.

League of LegendsMOBA
You'd be asked to

Narrate the teamfight call and the macro rotation, objective by objective.

Why a lab pays

Strategic long-horizon reasoning coordinated across five players toward one win condition.

Destiny 2Raid co-op
You'd be asked to

Run a raid encounter's mechanics role by role with your fireteam.

Why a lab pays

Complex, multi-step team execution under time pressure, the kind of coordination we would want to test against multi-agent work.

How you actually get paid

Real money, on rails built for it.

Your passport is free and matching is free. You onboard once through EG's contractor workspace, the same machinery EG already uses to pay people: tax forms handled, an invoice generated for you when your work is accepted, payment against it. Labs pay on 30 to 60 day terms, so we're building instant pay on top: your money the moment the work clears review, funded by PEAK6 rather than by your patience, for a small optional fee. That's the only fee you'll ever see here.

Instant pay · on the roadmap, launches with marketplace volume
You opt in
Every job is a choice. Nothing runs in the background.
You get paid
Real money against a real invoice, 18+, tax paperwork handled.
You own it
The work you deliver is yours, licensed on clear terms.
Phase 2 · the VaultModeled · opens only after the work marketplace is proven

The work board above is the paycheck. This is the dividend on top: later, you could license your verified history on your terms, cohort-aggregated progression data to AI labs (modeled $4–11/mo), anonymized research data to universities ($1–3/mo), and paid playtest cohorts matched on your real history ($8–25/study). Honest math: that's pocket money for data you already generated, tens of dollars a month at best, never a living, and buyer demand for this shape of data is still unproven. Always opt-in per use, always cohorts, never your identity, only publisher-partnered, and every license stamps a signed consent receipt you can audit and revoke.

The better you are, the more it pays.

Link your accounts, prove what you can do, and the work comes to you.